Technical Artist with a focus on Houdini procedural workflows, UE5 real time pipelines and HLSL. I specialize in building pipelines and workflows with procedural asset creation, USD and VFX.
Built a Psychological Horror game for my Honours project with a custom Houdini to UE5 USD pipeline, handling blueprint driven animations and material binding real time inside Unreal Engine 5.
If you are hiring for Technical Artist or VFX roles in games or film, feel free to reach out: sohammane.uk@gmail.com